Ir al contenido principal

How to integrate TensorflowJs and Unity by Creating a simple guessing game

This is a Tensorflow.js tutorial for integrating a javascript library with Unity, above is the vid and below you will find some of the steps followed.
  1. 1.

    Pre-reqs

  2. 2.

    Create the game using the Unity editor

  3. 3.

    Integrate unity with a javascript library like tensorflow.js - Calling a javascript library from unity

    • Create a class in unity with the methods that you already have in javascript
      • > Real "GetPrediction" method for using in webgl
          
        [DllImport("__Internal")]
        public static extern int GetPrediction(int valueToPredict);
          
        
      • > Debug "GetPrediction" method for using inside the editor
          
        #if UNITY_EDITOR
            public static int GetPrediction(int valueToPredict) {
                Debug.Log("Called GetPrediction");
        
                return 1;
            }
        #else
            //Real Method here
        #endif
          
        
    • Create a jslib file inside Assets/Plugins/WebGL with the "GetPrediction" method to be called
        
      mergeInto(LibraryManager.library, {
        //...
        GetPrediction: function (valueToPredict) {
          //Your logic here
          return window.PublicInterface.getPrediction(valueToPredict);
        }
      });
        
      
  4. 4.

    Integrate unity with a javascript library like tensorflow.js - Calling a unity C# method from javascript

    • Create a jslib file inside Assets/Plugins/WebGL with the "SendMessage" call referencing the name for the game object inside the scene and the method to be called
        
      mergeInto(LibraryManager.library, {
        //...
      
        //SendMessage('Game object name on scene', 'Method inside one of the components');
        SendMessage('PublicInterface', 'TrainingDone');
      
        //...
      });
        
      
    • Create a class in unity with the methods that you already have in javascript
      • > "TrainingDone" C# method for calling from javascript
          
        public class UnityInterfaceController : MonoBehaviour {
            public void TrainingDone() {
                //More code
            }
        }
          
        
    • Have a game object on the scene with the UnityInterfaceController monobehavior component attached to it
  5. 5.

    Create a node.js application to handle the integration with tensorflow.js

    • Change to the directory where the npm project is
        
      cd ./Assets/WebGLTemplates/TensorflowJsProjects/1.SimpleSequence
        
      
    • Install all the dependencies
        
      npm install
        
      
    • Start the compilation process
        
      npm run dev
        
      
    • Modify any .ts file and find the generated .js file inside ./Builds/WebGL/js/
  6. 6.

Comentarios

Entradas populares de este blog

How to copy files from and to a running Docker container

Sometimes you want to copy files to or from a container that doesn’t have a volume previously created, in this quick tips episode, you will learn how. Above is the vid and below you will find some useful notes. 1. Pre-reqs Have Docker installed 2. Start a Docker container For this video I will be using a Jenkins image as an example, so let’s first download it by using docker pull docker pull jenkins/jenkins:lts ...

How to create an AEM component using Reactjs

In this tutorial, I will show how to use use Adobe's archetype to create an AEM application with React.js support and also how to add a new React.js component so that it can be added into a page, above is the vid and below you will find some useful notes. In the second part we will see how to configure the Sling Model for the AEM React component. 1. Pre-reqs Have access to an Adobe Experience Manager instance. You will need aem 6.4 Service Pack 2 or newer. Have Maven installed, understand how it works and also understand how to use Adobe's archetype, you can watch my video about maven here: Creating an AEM application using Maven and Adobe's archetype 2....

Integrating Nodejs and Maven using The Maven Frontend Plugin

In this tutorial I show how to integrate nodejs with maven using the Maven Frontend Plugin, above is the vid and below you will find some useful notes. 1. Pre-reqs Have access to an Adobe Experience Manager instance if you want to install the AEM application and test it. The same pom configs shown here can be used for different types of applications Have Maven installed, understand how it works and also understand how to use Adobe's archetype, you can watch my video about maven here: Creating an AEM application using Maven and Adobe's archetype 2. Creating the base app ...